Rayman Legends Information as Provided by Nintendo Power.

Nintendo Power’s latest issue has shared a lot of information for Ubisoft’s Wii U exclusive game Rayman Legends. You can check out some of the information after the jump.

  • Ubisoft really wanted to make Rayman Legends because of the GamePad
  • Ubisoft Montpellier was one of the first third-party studios to receive Wii U dev. kits
  • Michel Ancel says that the environment is very important in a platforming game, and the GamePad allows players to change the environment in new/different ways
  • Up to four players lead Rayman and company through levels with Wiimotes or Wii U Pro controllers
  • Fifth player manipulates surroundings with Murfy on the GamePad
  • Murfy can cut ropes, lower platforms, turn gears
  • Turn gears with the gyroscope
  • Murfy can be mischievous as well
  • It’s possible to take a health bottle from someone who’s about to take it and give it to another player
  • Murfy can use the environment to wreak havoc on other players
  • Ex: take lava and dump it on someone’s head
  • The team wants the GamePad player “to feel like they have an identity in the game’s world”
  • In single-player, you’ll mostly control Rayman or one of the other playable characters
  • Temporarily switch to Murfy when you reach certain sections
  • In these cases, AI will take over the other character
  • Developers promise that the AI will perform flawlessly
  • No mosquito levels
  • New character in each world
  • Barbara is from the medieval world

Improvements made to the Origins formula

  • Platforming mechanics improved over Origins
  • Ex: in Origins, if you jump-kicked while running you would basically stop in midair and drop down; now you keep moving forward
  • Different structure this time around as well
  • Travel to any of the five worlds out of the gate
  • This choice was made so that players could have options, especially if they get stuck on a level
  • Ubisoft considers each world to be its own legend
  • Each has its own mini story and personality
  • Each world also focuses on a particular gameplay mechanic and highlights particular skills
  • Abilities are all available right off the bat

I want to point out that the two features I have emphasized counter previous claims that you would be playing as Murphy through most of the game.


About Richard Smith

Richard Smith is the owner and Editor-in-chief of the VG Sanctum Network. He is an overall lover of video games and will play almost every genre. His favorites are RPGs and action.

Posted on September 30, 2012, in Nintendo, Wii U and tagged , , , , , , , . Bookmark the permalink. 2 Comments.

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